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From Below

“From Below” is a project I developed over the last few months. I completed all aspects from creature to environment. The only assets I did not craft by hand were some textures from Megascans, the grass, and St. Paul’s Cathedral in the background. Every other object was modeled and textured by me. The scene was crafted in Unreal Engine 5.6 with a paintover at the end. I used MattePaint.com for the sky, which I manipulated heavily.
Thank you to my collegues Kev Chu and Mary Agoncillo for feedback on the concept and lighting!