An asset I worked on for a currently unreleased short film.
It was great to return to an asset I had tried in the past and see how much improvement can
happen in a year.
I sculpted the wood in Zbrush then used a combination of Mari, Zbrush Poly Paint and Substance Designer to
create the texture maps.
Rendered in Vray for Maya.
woodfloor_video_AshtonScally